Hello ,
It is currently possible to fix the pivot from already transformed meshes in Urho3D ?
For example if I have this mesh:
And my transform in Urho3D is at 0,0,0 ,but my mesh is transformed at -1.80, 2.25, 0
I know that BulletPhysics has some helper functions is there something similar in Urho3D ?
Is there a way to fix it according to boundingbox maybe ?
I know that BulletPhysics has some helper functions.
This should be the correct pivot .
Thanks in advance,
Alex