[quote=“TikariSakari”]Well I didn’t open them, only clicked the link and your alice is 4 MB file, your other file is 69MB. If we assume most of the data in Alice blend is textures, and the human from make human has as much as 10MB of textures, 60MB for vertex data is quite a lot.
Edit: I did quickly check out of the blend file and most of the characters had over 100k faces, which is quite a high number for a game, maybe they weren’t the meshes you were planning on using though. I also checked alice, the alice has bit under 20k faces and only 3 submeshes, where as some of the models on your other file has over 10 sub meshes.
So my best bet would be the high amount of data per model would cause some hiccups when exporting. Also I noticed that it required some python file to load the huge blend file. The file is called rig_ui.py, I have no idea what it does though and I just simply pressed ignore.[/quote]
So you thinking maybe that’s the cause of it. The bigger one has about 2x4 about 8 characters and clothing. I can reduce the mesh vertix some but it a combined .blend file. Hence the bigger file size
Each mesh face is about 13k(13,378) faces with 13380 Vertices. So even a single mesh without clothing with animation export should be fine. If I disable the modifier it evens go down to 7k and still the same problem.