Hello,
I’m new to Urho3D, and i’m interested with its Android compatibility feature.
I’m using Linux, and Lua for scripting.
The Android NDK is installed.
I’ve compiled the Android library, using the gcc cmake script.
It seemed to compile without problems, and i got a bunch of libs here:
~/sources/Urho3D/android-Build/libs/armeabi-v7a$
4,1M 8 ao?t 22:35 lib01_HelloWorld.so
(?)
35M 7 ao?t 16:37 libUrho3D.a
6,8M 8 ao?t 22:35 libUrho3DPlayer.so
Ok. So now, what can i do with those libs for getting a nice APK, which would launch the first sample on my phone ?
I guess the answer lies here
~/sources/Urho3D/Source/Android$ ls -l
-rw-r--r-- 1255 7 aug 14:12 AndroidManifest.xml
drwxr-xr-x 4096 8 aug 22:32 assets
-rw-r--r-- 3580 7 aug 14:12 build.xml
-rw-r--r-- 183 7 aug 14:12 CopyData.bat
drwxr-xr-x 4096 7 aug 14:12 res
drwxr-xr-x 4096 7 aug 14:12 src
Everything seems ready, but i’m missing the final step for creating the apk with all these.
My only experience with Android is compiling a native Lua interpreter, and sending it to the phone with ssh
Thank you.