Hi guys,
I am getting some weird offset with convexhull. If I change in Sample 11 Physics this line:
shape->SetBox(Vector3::ONE);
with this one :
shape->SetConvexHull(cache->GetResource<Model>("Models/Box.mdl"));
I am getting a gap when the bodies come to rest. Because of this gap it seems that friction is ignored.
That is the hash number of the commit I am using : 401f478abfa0a5957807f0c80b4b994d7d944ff0