Yep another question.
By default Urho3D make an image blury when up close to an image when there is no more detail. I want each pixel to be preserved.
Here is a screenshtot I made with irrlicht. To enable this I did this to the mesh:
mesh->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
How do I do this in Urho3D?
Yes I am planning on making a minecraft clone.