Hi all,
I was wondering if anyone has a tip on getting a good export with models, static or animated as I am having recent problems with the quality, particularly when applying normal maps.
I’m currently using the commandline AssimpImporter with the tangent flags set and still see some polygon edges. I’ve tried converting my models on other engines and it looks ok.
I’ve tried this:
- MS3D Format
- Convert the model with tangent flags in importer
- Used DiffNormal or DiffNormalSpec
- both DirectX/OpenGL version
Thanks!
** No problems with FBX 2013 **