Edit: What I ended up doing was setting markers, deleting the key frames outside of those markers and translating the needed frames to the beginning of the timeline.
Hello, I’ve bought a model that came with all of its animations together. In blender they’re all in the same timeline. I set the timeline start/end frame values to match the animation that needs exporting. I set the urho3d exporter to export the timeline. In the editor, the beginning of the animation is not the first frame but some odd interpolation from something else. After that it blends into the proper animations. Any help with different export methods would be appreciated, thanks.
Beginning of animation (error):
Arrival into correct animation: