Archive 17/01/2023.

Snippet: *Bytes* resource

Sinoid

Super trivial addition for specifying BLOb files in attributes/scripts/resource-cache. I only use it for specifying binary scene files that get used to instantiate nodes at the present (ie. Bytes@ projectileDetonation; Bytes@ hardDeathGibs; etc).

Simple thing for a simple job: give me blobs and let the resource-cache deal with them.