I’m playing with the SmoothedTransform component, which looks really sweet.
However, it doesn’t appear to be smoothing how I expect it to be. When I call SetTargetPosition here:
github.com/bmcorser/PolyDraw/bl … ra.cpp#L99
Which in turn is called from here:
github.com/bmcorser/PolyDraw/bl … w.cpp#L260
Then the node i assume is being transformed (github.com/bmcorser/PolyDraw/bl … ra.cpp#L30) jumps to the target position.
On practicing01’s advice I set Scene::SetSmoothingConstant and Scene::SetSnapThreshold both to 0.0001f but this didn’t have any effect.
Is there some configuration of the component I am missing, or should I be subscribing to some events that I am not?