Hi all.
I have just started working with Urho3D and I am going to migrate my project onto this engine.
The first improtant feature I want to move is smooth model LOD switch.
You know, it looks like in any other engine. It could be fade through transparency for FR or dithering for DS renderer.
Is there any investigation about?
If it is not, where and how could I start?
Smooth LOD switch forces model to be rendered twice with different geometries when LOD is switching.
How does it better to do?
Thank you.