I’m unable to use the blender exporter since I’m using 2.8, and I can’t seem to get my uv and normal maps working. Well, I think the UV is working but the normal map is not. Here is my material file:
<material>
<technique name="Techniques/DiffNormal.xml" quality="1" />
<technique name="Techniques/Diff.xml" quality="0"/>
<texture unit="diffuse" name="Textures/water_plant_uv.png" />
<texture unit="normal" name="Textures/water_plant_norm.png" />
</material>
Is there something I’m doing incorrectly?