Hi, all
Current Urho3D have StringHash and ShortStringHash, ShortStringHash is use for VariantMap and object type. I prefer to remove it.
Here is Lasse’s options
[quote]Ok, I have profiled the network byte usage of ShortStringHash. It’s very minimal (only in effect when new components are being created into the scene) so from that sense the refactoring, which would cause that byte amount to be doubled, would be ok.
However, it’s still a rather major change and it will break old binary scenes for everyone so maybe you should bring it up on the development subforum first.[/quote]