I have made a little test-pgm where shadows for objects are displayed.
This works fine on Windows, but not on RPI 2. Is this a limitation, maybe in OpenGL ES?
(I have used the same Urho3D version on both platforms: snapshot from master taken 2015-06-25.)
Archive 17/01/2023.
Shadows on RPI
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esak
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weitjong
There is effectively only one shadow cascade map split for non-desktop graphics, so most probably you have to adjust the parameters for the Light::SetShadowCascade() call.
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esak
I have tried changing the parameters to Light::SetShadowCascade(), without any success.
(I have tried leaving out this call also to get the default values which I thought should work, but it doesn’t.)
My code is basically copied from the sample 11_Physics. The same problem occurs with this sample on the RPI.
Is there something more you have to do to get this working on the RPI?