franck22000
Hello I have some trouble to convert a glsl shader to hlsl.
I don’t know how to translate this into hlsl:
camVec = transpose(tbn) * camVec;
Could someone help me on this issue ? Thanks a lot !
Hello I have some trouble to convert a glsl shader to hlsl.
I don’t know how to translate this into hlsl:
camVec = transpose(tbn) * camVec;
Could someone help me on this issue ? Thanks a lot !
Well for camVec that is either a float3 or float4, transpose is a function and tbn is Tangent BiNormal "Some call it Bitangent", and n is usually just the normal multiplied by the variable camVec.
.
Also forgot to mention that some of these variables, and function are already defined in urho3d shaders. You will have to substitute them in your shader.