so, our modeling guy is using blender and using some kind of method where he doesn’t use textures at all (apparently, it’s all ‘materials’ and shaders). AssetImporter (and he has a Urho3d plugin for Blender that exports stuff) give a file like this:
<material>
<technique name="Techniques/NoTexture.xml"/>
<parameter name="MatDiffColor" value="0.64 0.64 0.64 1"/>
<parameter name="MatSpecColor" value="0.5 0.5 0.5 50"/>
</material>
Apparently, the MatDiffColor and MatSpecColor are supposed to be all that is required for this model to look like it does in Blender, but I’m thinking not. Is it possible to load the model without a texture, using only shaders and ‘materials’, and have it look like it does in Blender?