codingmonkey
Hi folks)
I try to figure out how to get origin position of object in vertex shader on GL renderer
and do not know where it stored
I suppose what translation lays :
there -> vec3 vObjectWorldPos = cModel[3].xyz
or
there -> vec3 vObjectWorldPos = vec3(cModel[0][3], cModel[1][3], cModel[2][3])
where exactly?