GodMan
I was trying to figure the best way to set a texture for all materials on a model.
I know you can get one material, and set it like so.
`Texture2D* concretebubble = cache->GetResource<Texture2D>("Textures/concrete_bubble.tga");`
`Material* tutorialGround = `cache->GetResource<Material>`("Materials/foun_concrete_orangestripe.xml"); // Was tutorial ground material`
`tutorialGround->SetTexture(TU_DETAIL, concretebubble);`
But what is the best method, for setting the detail texture for all materials without declaring each material.