dakilla
I’d like to save and load some objects in memory at runtime (not in files) and without cloning, to manage some prefabs and instancing.
this xml version does not work :
Node* node = m_scene->CreateChild("MyNode");
node->SetPosition(Vector3(-2,0,10));
StaticModel* staticModel = node->CreateComponent<StaticModel>();
staticModel->SetModel(cache->GetResource<Model>("Models/Mushroom.mdl"));
staticModel->SetMaterial(cache->GetResource<Material>("Materials/Mushroom.xml"));
XMLElement xmlElement;
node->SaveXML(xmlElement);
Node* node2 = m_scene->InstantiateXML(xmlElement, Vector3(2,0,10), Quaternion(0, Vector3(0,0,0)));
However json version works :
Node* node = m_scene->CreateChild(“MyNode”);
node->SetPosition(Vector3(-2,0,10));
StaticModel* staticModel = node->CreateComponent();
staticModel->SetModel(cache->GetResource(“Models/Mushroom.mdl”));
staticModel->SetMaterial(cache->GetResource(“Materials/Mushroom.xml”));
JSONValue jsonElement;
node->SaveJSON(jsonElement);
Node* node2 = m_scene->InstantiateJSON(jsonElement, Vector3(2,0,10), Quaternion(0, Vector3(0,0,0)));
What i’m missing in xml version ?
Thnaks