Hevedy
How set the alpha by color in a 2d sprite or tiles ?
How set the alpha by color in a 2d sprite or tiles ?
[quote=“codingmonkey”]1. open image with gimp and edit it )
2. texture.getData() and go with “for” on each rgba color if rgb==userAlpha then a=0 then put back this data.
3. write custom shader ( if (rgb==userAlpha) discard ) for sprites and assign it for sprite.
(but i’m not see any methods to manage with shader/matarials or something like that for sprites)[/quote]
Then don’t have, thanks.