I’ve tried many combos of materials and techniques and yet can’t achieve the simple effect of seeing backsides of a transparent object. Namely, I get this:
As you can see the backsides of the cubes are invisible. I’ve tried to to set cul
to none
, to set occlusion
to false, to use unlit material, to use different blends, lie alpha
, addalpha
, but nothing seems to work. I expect backsides to be less transparent (darker) due to some sort of blending of front faces and backfaces of the cube - this can be seen on the image above when models overlap.
What I want to achieve is something like this
.Normally, I understand that edges would require a line shader, so I’m not talking about that. Just about the visibility of the backsides.
Thank you very much!