Just found this while checking out my G+ communities…
Tool
stephaneginier.com/sculptgl/
Github
github.com/stephomi/sculptgl
SketchFab fork (Sculptfab)
labs.sketchfab.com/sculptfab/
Just found this while checking out my G+ communities…
Tool
stephaneginier.com/sculptgl/
Github
github.com/stephomi/sculptgl
SketchFab fork (Sculptfab)
labs.sketchfab.com/sculptfab/
Yes I see this before. Cool tool, especially filling from brush then you move it ) and this PBR matcap is awesome
but I think it still slowly on massive models sculpting.
Is it exists only on web gl ? Maybe somewhere exist desktop version written on something fast like C/C++ and not on java script ?
[quote=“codingmonkey”]Yes I see this before. Cool tool, especially filling from brush then you move it ) and this PBR matcap is awesome
but I think it still slowly on massive models sculpting.
Is it exists only on web gl ? Maybe somewhere exist desktop version written on something fast like C/C++ and not on java script ?[/quote]
Thats great. It looks like it can handle decent amount of polys for sculpting particulary webgl is a future platform and chrome is always upgrading to fully support gpu rendering and acceleration.
Wow! I’ve tried it and it perform really well here! I could do if I want a character from multiple spheres. Really impressive that all of this run in WEBGL and javascript!
Impressive!