On my android game, when I closed the full screen ad, the screen goes black, here is the error log
I/Ads ( 6525): Ad closing.
E/libEGL ( 6525): eglSwapBuffers:1051 error 300d (EGL_BAD_SURFACE)
V/SDL ( 6525): onResume()
E/libEGL ( 6525): eglSwapBuffers:1051 error 300d (EGL_BAD_SURFACE)
V/SDL ( 6525): surfaceCreated()
V/SDL ( 6525): surfaceChanged()
V/SDL ( 6525): pixel format RGB_565
V/SDL ( 6525): Window size:768x1184
V/PhoneStatusBar( 3416): setLightsOn(true)
W/Adreno-EGL( 6525): <qeglDrvAPI_eglSwapBuffers:3526>: EGL_BAD_SURFACE
V/SDL ( 6525): onWindowFocusChanged(): true
V/SDL ( 6525): nativeResume()
W/art ( 6525): Thread[29,tid=6709,Native,Thread*=0x536170d8,peer=0x64ff3098,"Thread-12615"] attached without supplying a name
W/Adreno-EGL( 6525): <qeglDrvAPI_eglSwapBuffers:3526>: EGL_BAD_SURFACE
W/Adreno-EGL( 6525): <qeglDrvAPI_eglSwapBuffers:3526>: EGL_BAD_SURFACE
W/Adreno-EGL( 6525): <qeglDrvAPI_eglSwapBuffers:3526>: EGL_BAD_SURFACE
W/Adreno-EGL( 6525): <qeglDrvAPI_eglSwapBuffers:3526>: EGL_BAD_SURFACE
W/Adreno-EGL( 6525): <qeglDrvAPI_eglSwapBuffers:3526>: EGL_BAD_SURFACE
W/Adreno-EGL( 6525): <qeglDrvAPI_eglSwapBuffers:3526>: EGL_BAD_SURFACE
W/Adreno-EGL( 6525): <qeglDrvAPI_eglSwapBuffers:3526>: EGL_BAD_SURFACE