Github master branch compiled today with ./cmake_generic.sh -DCMAKE_BUILD_TYPE=Debug.
Last night I tried with stable 1.7… no Debug compilation… SAME.
Read, there’s a “warning btCollisionDispatcher::needsCollision: static-static collision!” at the end…
Watch: https://drive.google.com/open?id=1Lt7XAxCxjMwhN-Zf6QQHDeBq2MDaERmm
[flaco@epubre bin]$ gcc -v
Usando especificaciones internas.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-pc-linux-gnu/8.1.1/lto-wrapper
Objetivo: x86_64-pc-linux-gnu
Configurado con: /build/gcc/src/gcc/configure --prefix=/usr --libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/ --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared --enable-threads=posix --enable-libmpx --with-system-zlib --with-isl --enable-__cxa_atexit --disable-libunwind-exceptions --enable-clocale=gnu --disable-libstdcxx-pch --disable-libssp --enable-gnu-unique-object --enable-linker-build-id --enable-lto --enable-plugin --enable-install-libiberty --with-linker-hash-style=gnu --enable-gnu-indirect-function --enable-multilib --disable-werror --enable-checking=release --enable-default-pie --enable-default-ssp
Modelo de hilos: posix
gcc versión 8.1.1 20180531 (GCC)
[flaco@epubre bin]$ ./Urho3DPlayer Data/Scripts/19_VehicleDemo.as
[Tue Jun 26 12:53:16 2018] DEBUG: Initialising SDL
[Tue Jun 26 12:53:17 2018] INFO: Opened log file /home/flaco/.local/share/urho3d/logs/19_VehicleDemo.as.log
[Tue Jun 26 12:53:17 2018] INFO: Created 1 worker thread
[Tue Jun 26 12:53:17 2018] INFO: Added resource path /home/flaco/build/Urho3D/build/genericd/bin/Data/
[Tue Jun 26 12:53:17 2018] INFO: Added resource path /home/flaco/build/Urho3D/build/genericd/bin/CoreData/
[Tue Jun 26 12:53:17 2018] INFO: Added resource path /home/flaco/build/Urho3D/build/genericd/bin/Autoload/LargeData/
[Tue Jun 26 12:53:18 2018] INFO: Set screen mode 1680x1050 fullscreen monitor 0
[Tue Jun 26 12:53:18 2018] INFO: Initialized input
[Tue Jun 26 12:53:18 2018] INFO: Initialized user interface
[Tue Jun 26 12:53:18 2018] DEBUG: Loading resource Textures/Ramp.png
[Tue Jun 26 12:53:18 2018] DEBUG: Loading temporary resource Textures/Ramp.xml
[Tue Jun 26 12:53:18 2018] DEBUG: Loading resource Textures/Spot.png
[Tue Jun 26 12:53:18 2018] DEBUG: Loading temporary resource Textures/Spot.xml
[Tue Jun 26 12:53:18 2018] DEBUG: Loading resource Techniques/NoTexture.xml
[Tue Jun 26 12:53:18 2018] DEBUG: Loading resource RenderPaths/Forward.xml
[Tue Jun 26 12:53:18 2018] INFO: Initialized renderer
[Tue Jun 26 12:53:19 2018] INFO: Set audio mode 44100 Hz stereo interpolated
[Tue Jun 26 12:53:19 2018] INFO: Initialized engine
[Tue Jun 26 12:53:19 2018] DEBUG: Loading resource Scripts/19_VehicleDemo.as
[Tue Jun 26 12:53:19 2018] INFO: Scripts/19_VehicleDemo.as:43,1 Compiling void CreateScene()
[Tue Jun 26 12:53:19 2018] WARNING: Scripts/19_VehicleDemo.as:110,20 Variable ‘body’ hides another variable of same name in outer scope
[Tue Jun 26 12:53:19 2018] WARNING: Scripts/19_VehicleDemo.as:112,25 Variable ‘shape’ hides another variable of same name in outer scope
[Tue Jun 26 12:53:19 2018] INFO: Compiled script module Scripts/19_VehicleDemo.as
[Tue Jun 26 12:53:19 2018] DEBUG: Loading resource Textures/FishBoneLogo.png
[Tue Jun 26 12:53:19 2018] DEBUG: Loading temporary resource Textures/FishBoneLogo.xml
[Tue Jun 26 12:53:20 2018] DEBUG: Loading resource Textures/UrhoIcon.png
[Tue Jun 26 12:53:20 2018] DEBUG: Loading resource UI/DefaultStyle.xml
[Tue Jun 26 12:53:20 2018] DEBUG: Loading resource Textures/UI.png
[Tue Jun 26 12:53:20 2018] DEBUG: Loading temporary resource Textures/UI.xml
[Tue Jun 26 12:53:20 2018] DEBUG: Loading resource Fonts/Anonymous Pro.ttf
[Tue Jun 26 12:53:20 2018] DEBUG: Font face Anonymous Pro (11pt) has 624 glyphs
[Tue Jun 26 12:53:20 2018] DEBUG: Loading resource Textures/HeightMap.png
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Materials/Terrain.xml
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Techniques/TerrainBlend.xml
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Textures/TerrainWeights.dds
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Textures/TerrainDetail1.dds
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Textures/TerrainDetail2.dds
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Textures/TerrainDetail3.dds
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Models/Mushroom.mdl
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Materials/Mushroom.xml
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Techniques/Diff.xml
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Textures/Mushroom.dds
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Models/Box.mdl
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Materials/Stone.xml
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Techniques/DiffNormal.xml
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Textures/StoneDiffuse.dds
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Textures/StoneNormal.dds
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Models/Cylinder.mdl
[Tue Jun 26 12:53:23 2018] DEBUG: Font face Anonymous Pro (15pt) has 624 glyphs
[Tue Jun 26 12:53:23 2018] DEBUG: Reloading shaders
[Tue Jun 26 12:53:23 2018] DEBUG: Set occlusion buffer size 256x160 with 5 mip levels and 1 thread buffers
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Shaders/GLSL/Shadow.glsl
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Shaders/GLSL/TerrainBlend.glsl
[Tue Jun 26 12:53:23 2018] DEBUG: Loading resource Shaders/GLSL/LitSolid.glsl
[Tue Jun 26 12:53:23 2018] DEBUG: Compiled vertex shader Shadow(INSTANCED)
[Tue Jun 26 12:53:23 2018] DEBUG: Compiled pixel shader Shadow()
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader Shadow(INSTANCED) and pixel shader Shadow()
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled vertex shader Shadow()
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader Shadow() and pixel shader Shadow()
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled vertex shader LitSolid(DIRLIGHT INSTANCED NORMALMAP PERPIXEL SHADOW)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled pixel shader LitSolid(AMBIENT DIFFMAP DIRLIGHT NORMALMAP PACKEDNORMAL PCF_SHADOW PERPIXEL SHADOW SPECULAR)
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader LitSolid(DIRLIGHT INSTANCED NORMALMAP PERPIXEL SHADOW) and pixel shader LitSolid(AMBIENT DIFFMAP DIRLIGHT NORMALMAP PACKEDNORMAL PCF_SHADOW PERPIXEL SHADOW SPECULAR)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled vertex shader LitSolid(DIRLIGHT NORMALMAP PERPIXEL SHADOW)
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader LitSolid(DIRLIGHT NORMALMAP PERPIXEL SHADOW) and pixel shader LitSolid(AMBIENT DIFFMAP DIRLIGHT NORMALMAP PACKEDNORMAL PCF_SHADOW PERPIXEL SHADOW SPECULAR)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled vertex shader LitSolid(DIRLIGHT PERPIXEL SHADOW)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled pixel shader LitSolid(AMBIENT DIFFMAP DIRLIGHT PCF_SHADOW PERPIXEL SHADOW SPECULAR)
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader LitSolid(DIRLIGHT PERPIXEL SHADOW) and pixel shader LitSolid(AMBIENT DIFFMAP DIRLIGHT PCF_SHADOW PERPIXEL SHADOW SPECULAR)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled vertex shader LitSolid(DIRLIGHT INSTANCED PERPIXEL SHADOW)
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader LitSolid(DIRLIGHT INSTANCED PERPIXEL SHADOW) and pixel shader LitSolid(AMBIENT DIFFMAP DIRLIGHT PCF_SHADOW PERPIXEL SHADOW SPECULAR)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled vertex shader TerrainBlend(DIRLIGHT PERPIXEL SHADOW)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled pixel shader TerrainBlend(AMBIENT DIRLIGHT PCF_SHADOW PERPIXEL SHADOW SPECULAR)
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader TerrainBlend(DIRLIGHT PERPIXEL SHADOW) and pixel shader TerrainBlend(AMBIENT DIRLIGHT PCF_SHADOW PERPIXEL SHADOW SPECULAR)
[Tue Jun 26 12:53:24 2018] DEBUG: Loading resource Shaders/GLSL/Basic.glsl
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled vertex shader Basic(DIFFMAP VERTEXCOLOR)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled pixel shader Basic(DIFFMAP VERTEXCOLOR)
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader Basic(DIFFMAP VERTEXCOLOR) and pixel shader Basic(DIFFMAP VERTEXCOLOR)
[Tue Jun 26 12:53:24 2018] DEBUG: Compiled pixel shader Basic(ALPHAMAP VERTEXCOLOR)
[Tue Jun 26 12:53:24 2018] DEBUG: Linked vertex shader Basic(DIFFMAP VERTEXCOLOR) and pixel shader Basic(ALPHAMAP VERTEXCOLOR)
warning btCollisionDispatcher::needsCollision: static-static collision!
[Tue Jun 26 12:53:25 2018] DEBUG: Quitting SDL