mldevs
It is pretty simple. Instead of rendering the entire scene in its own window, could I use Urho3D to render it to an OpenGL window, such as for use in wxWidgets?
It is pretty simple. Instead of rendering the entire scene in its own window, could I use Urho3D to render it to an OpenGL window, such as for use in wxWidgets?
Engine has parameter:
ExternalWindow
Example:
Yes you can , see
Works on Windows
Don’t know about Linux.
Does not work on MacOS , SDL doesn’t play well with wxWidgets and QT on MacOS .
I found some possible fix , not sure it actually works
I’m so sorry for being late to this. I completely forgot about this. But thank you very much!
I’m so sorry for being late to this. I completely forgot about this. But thank you very much! I wanted to reply to both hence the same message.