I have been playing around with Urho3D for quite sometime now and I think its just amazing, I would like to thanks the team, the engine is just awesome.
I would like to know if there is a way to change an object’s rotation pivot. In 3d max I didnt center the object, but i want in Urho to be able to rotate on the object’s center. I tried in 3d max to change the pivot and it works in the program but after exporting, the pivot resets to the center. I tried in Urho with SetGeometry Center but that didnt seems to work, also tried to translate the object back to origin, rotate and the translate it back to the position.