I have multiple rigid bodies with mass = 0 (they are static chunks in the world). Then I create chunks with mass that should collide with the world. But as you can see on the gif below, they don’t collide. They just fall by. But when I create small boxes with 1x1x1 in size, the boxes collide with the “world” bodies that has no mass.
I can’t see what I’m missing here, I really need some help.
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