codder
Hello,
I’m playing around with Urho2D and I can’t find a way to deal with multiple RenderPaths.
I want to use for example AutoExposure but not on the entire scene, I don’t want the character to be affected by the post processing.
Let’s say I have:
node1 with StaticSprite2D on Layer -1
node2 with StaticSprite2D on Layer 0
node3 with StaticSprite2D on Layer 1
What I want is to apply a different RenderPath to these 3 nodes.
What’s the best way to deal with this?