I am attempting to model a star and want to render the flare png to the 3D renderer. How would I go about doing this? Awhile back I used the particle system in Ogre3D to do pretty much the same thing and it worked fairly well. I created a particle system added a particle the size of the star and gave it the flare material. Made it so it had an infinite lifespan and turned it on and off when needed. I tried doing a similar thing in Urho3D but can’t make it work. Any suggestions? Right now it renders but it is just a flat rectangle, white and no blend. If I give it a lifespan it can only be seen from one angle.
Below is what I want to be able to do