Hi all,
I keep discovering Urho3D (a really wonderful 3D engine) and now I try to render an object (a space ship) with some transparent parts (cockpit window pane), and I come here for an advice.
I have modelled the object in Blender made of a hull and a window pane (two different objects in Blender) which have different materials. For the window pane, I set the transparency factor to something close to 0. It renders fine within Blender.
On first approach, I exported both objects in one single “mdl” file.
Then, to render it in Urho3D, I create one single node under my main scene. To that node, I attach a static model, set the model file along with a “xml” material file. However, the material file applies to the entire object, the hull and the window pane.
The result is that the window pane is not transparent !
I change the way to address the problem.
From Blender, I exported the hull to one object, and the window pane to another one.
In Urho3D, I then create a single node under the scene. Then, under that node, I create two other nodes, first one is assigned the hull object, and the second node is assigned the window pane.
By doing that, I am able to assign different “xml” material files, and for the window pane, I use something like that:
<material>
<technique name="Techniques/DiffUnlitAlpha.xml" quality="0" />
<parameter name="MatDiffColor" value="0.5 0.5 0.5 0.45" />
<parameter name="MatSpecColor" value="0.5 0.1 0.1 40" />
<parameter name="MatEmissiveColor" value="0.5 0.5 0.5 0.1" />
</material>
The material file assigned to the hull object is rendered using a simple “diff.xml” technique.
The result is what I expected. The hull is opaque and the window pane is transparent with an alpha value of 0.45. This works fine.
However, I was wondering if there is another method which could avoid splitting a complete object into several smaller “mdl” objects with different materials ? Is it possible, under Urho3D, to load one single “mdl” file, and load several material files and have some materials assigned to some sub-objects by using their names for example ?
I hope my request is clear enough, but if you need more information, I would be very pleased to provide you with some code if it can help.
All my best regards !
Charles