So, as I understand, I can’t read from and write to same rendertarget. So when Quad command has blend=“replace” (default), it reads viewport, but writes to some other place, and then swaps it. Am I right?
So I have this command, and it does not work as it should:
<command type="quad" tag="Sky" vs="Sky" ps="Sky" psdefines="HWDEPTH" depthstencil="depth">
<texture unit="diffuse" name="viewport" />
<texture unit="albedo" name="albedo" />
<texture unit="normal" name="normal" />
<texture unit="depth" name="depth" />
</command>
If I remove , it works fine, but adding it back seems like forcing command to read albedo instead of viewport.
So there is no way to read all 4 targets, because one of them need to be locked for writing? Does it mean I’m loosing albedo after first blend=“replace” command?