After quite a long and heated discussion with an artist on our team about workflow, I got to thinking about a feature I’d really like to see (if it’s not already possible).
In the editor, when adding a prefab, it gets copied into the scene. This is undesirable if later on you decide to change something in the prefab: Those changes won’t update the existing instantiations that are already in the scene.
What would really be cool is for a prefab to be referenced by XML file name when you add it to he scene and reloaded every time said XML is modified. Saving the scene would only serialize those references but not the actual contents of the prefab.
I realise implementing this would require some deep changes. How possible is it to see this in a future version?