After add models, play with editor, create scenes, the structure of the folders create a mega mix soup, where in the same folder are 6 types of files.
Now i give the idea of create this structure for organize things better.
Here the idea:
Original
-Bin
-CoreData
-Data
-Fonts
-*.*
-LuaScripts
-*.*
-Materials
-*.*
-Models
-*.*
-Objects
-*.*
-Particle
-*.*
-PostProcess
-*.*
-Scenes
-*.*
-Scripts
-*.*
-Sounds
-*.*
-Textures
-*.*
-UI
-*.*
-Urho2D
-*.*
[code]Changed
-Bin
-Profile
-Logs
-(Here save all logs of bin)
-ScreenShots
-(Here save screenshots from 9)
-CoreData
-Data
-Editor
-Prefabs
-(Here editor prefabs)
-Nodes
-(Nodes from editor)
-Media
-Animations
-(.ani animations of models, in subfolders)(Example: NinjaSnowWar/Ninja_Attack1.ani …)
-Fonts
-(fonts)
-Models
-(.mdl, in subfolders)
-Music
-(.ogg and others, in subfolders)
-Sounds
-(.wav and others, in subfolders)
-Textures
-(.png and others, in subfolders)(No xml)
-Videos
-(Videos, no videos at this moment)
-Objects
-Animations
-(.xml , in subfolders)(Example: NinjaSnowWar/Ninja_Stealth.xml …)
-Definitions
-(.xml, in subfolders)(Example: NinjaSnowWar/Potion.xml …)
-Materials
-(.xml , in subfolders)(Example: NinjaSnowWar/SnowCrate.xml …)
-Models
-(.txt (this need rename, example .skin), in subfolders)(Files created to define the textures of model)
-Particle
-(.xml , in subfolders)(Example: Smoke.xml …)
-Shaders
-(.xml , in subfolders)(Example: Common/Bloom.xml …)
-Scenes
-(.xml for scenes scripts ?, in subfolders)
-GUI
-(.xml , in subfolders)(Example: EditorIcons.xml …)
-Scenes
-NinjaSnowWar
-(.xml ,scene files)
-Scripts
-AS
-(.as , in subfolders)(Example: Editor/Editor.as …)
-Lua
-(.lua, in subfolders)(Example: Demos/01_HelloWorld.lua …)
-Urho2D
-(Same of Data/ )
[/code]
*subfolders example of new Media/Models/ folder:
-Media
-Models
-Common (Common mdl files)
-Primitives (Primitives mdl files (Cube, Sphere...))
-Demos (mdl Jack)
-Editor (mdl axis)
-NinjaSnowWar (mdl of ninja scene)