Has anyone used voronoi to do realtime mesh deformation and fracturing in Urho3D? How would you guys do it?
https://www.assetstore.unity3d.com/en/#!/content/9411
Right now, i’m doing everything by hand: i create a normal mesh, then a fractured one in Blender, and then when the damage is higher than X, i swap the meshes and play a baked animation.