Hi everyone,
I’m creating a space game and i want to increase the range where models become visible. Currently if I start the game, everything that close by is visible and if I slowly go backwards a shadow falls over them as if fogged over. How can I increase the range? or possibly disable it?
I’ve tried increasing or decreasing the functions below:
zone->SetFogStart(100.0f);
zone->SetFogEnd(300.0f);
However this does not work so I think I may be wrong.
I’ve looked in the samples and it seems that some of them do not fog over when at a great distance but I was unable to find out how this happens.
Thanks,