Nice day for everyone…
I am newbie in urho3d…
i have any questions …
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set resolution and fullscreen in runtime (game in pause, or running)
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i am working in a wrapper for other language called bennugd , uses sdl 1.3 , i pass window handle to urho3d and all work ok… but … when urho3d finished destroy current window context handle… is possible not destroy this …how ? i use sdl to restore window , but is possible not destroy window handle / context to finish?
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in skeletal animation example is possible instancing all models to best performance ?
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somebody haves a gpu skinned mesh example in urho3d?
https://www.youtube.com/watch?v=GjNNiw8oJ50 -
using imposter with animated billboards … exists any example?
Thank you very very much
Cheers