Hi, I’ve read somewhere in the posts that the window creation mechanism was handled by SDL. But that it was not possible to create multiple windows. Done a search to see if SDL could support that and found that it would be possible to open multiple windows with a GL render context in each using the command [b]SDL_GL_MakeCurrent /b.
http://wiki.libsdl.org/SDL_GL_MakeCurrent
Is the version that URHO3D use support this? For creating applications with URHO, this ability would be really nice to have. But I know this is only for GL, so perhaps not supported by any other renderer… Perhaps there is something else that make that not possible… I’m just starting with URHO.
I also have another question about the mouse pointer, I see there are the OS mouse pointer and the UI mouse pointer. Does URHO have any commands to manipulate/check the OS mouse pointer? I just remarked that the mouse pointer position is reset to the center of the window when the URHO application is launched when I checked the demos. For a game it’s ok, but kinda strange for an application.
Thanks.