HI.
I am using QT5 based URHO_OPENGL.
sample of URHO3D(vs2015) works normally with the opengl shader (test.glsl).
But … using the shader in the development QT project (test.hlsl).
ERROR: Could not find resource Shaders/HLSL/test.hlsl
How do I use .glsl in a new QT project?
Anything I missed?
os: window10
urho3d / 1.7
Sorry … I used Google Translator.