@Miegamicis, I’ve created the issue: https://github.com/urho3d/Urho3D/issues/2416
Tried to build with DirectX (cmake_mingw.bat build_direct -DMINGW_SYSROOT=C:\MinGW -DURHO3D_D3D11=1
), also with Lavavej’s MinGW 16.1, got different error:
CMake Error at C:/Program Files/CMake/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:137 (message):
Could NOT find DirectX using MinGW default search paths (missing: D3D11)
Call Stack (most recent call first):
C:/Program Files/CMake/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE)
CMake/Modules/FindDirectX.cmake:239 (find_package_handle_standard_args)
CMake/Modules/UrhoCommon.cmake:470 (find_package)
CMakeLists.txt:45 (include)
– Configuring incomplete, errors occurred!
See also “C:/GameProject/Urho3D/build_direct/CMakeFiles/CMakeOutput.log”.
See also “C:/GameProject/Urho3D/build_direct/CMakeFiles/CMakeError.log”.
Looks like it’s related to this.
Currently trying to compile Urho 1.7 with MinGW 16.0 version (GCC 8.1.0 instead of GCC 8.2.0), though if it’s really GCC 8.X.X then I guess it won’t help. I’ll try 7.3 next time.