I and using UrhoSharp to crate a visualization of the Galaxy. The Urho3D scene is rendering fine on an actual device, but when I use the iPhone simulator on an iMac, there are rendering uses where sections of nodes appear and disappear depending on the camera’s orientation.
Is this a known problem? The compile/run turnaround time on a device is quite a bit longer than on the simulator so I’d like to use the simulator if possible.
If important, my iMac uses a Radeon Pro 560X 4 GB graphics chip.