Hi
Im trying to setup antialiasing mode and nothing changed it values (Xamarin-Urho under android 4.4)
No visual changes and no change in Application.Current.Graphics.MultiSample = 1
I try in static scene example from urho examples
in create scene code call
Urho.Application.Current.Graphics.SetMode(width, height, true, true, true, true, true, true, 4);
or
2)
creating surface with additional parameters
surface = UrhoSurface.CreateSurface(this, Type.GetType(Intent.GetStringExtra(“Type”)),
new ApplicationOptions(assetsFolder: “Data”){AdditionalFlags = “-m 4”},
true);
Using FXAA shader as in MultiVieweport example helps, but it not so good effect as if i check force 4x MSAA in developer options of android.
Any ideas?