I’m trying to apply the Jack textures to the Jack models in the 13_Ragdolls demo.
I have followed I3DB’s instructions above but I cannot get any of Jacks textures to display. In fact whatever texture I have loaded for the floor gets used either on Jack’s head or body. Any tips? Am I missing something obvious?
Problem applying textures to Jack
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Are there any error messages in the log about unfound resources?
Also, welcome to the forums!
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Could you share the code used to apply the textures, btw?
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Yes from the Ragdoll demo I add the lines at line 146:
modelObject->SetMaterial(0, cache->GetResource(“Materials/JackBody.xml”));
modelObject->SetMaterial(1, cache->GetResource(“Materials/JackHead.xml”));
where the xml files are identical to the ones above.
Jack assumes the stone texture from the ground plane.
Now you mention it there are ERROR messages.
I’ll see if I can resolve that.
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OK Its working! I needed the Textures path in the xml files for the body parts:
name=“Textures/Jack_face.jpg”
Thanks for the tip.
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Now its working shall we improve the 13_Ragdoll demo?
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Could you share a screenshot of that?
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Hm, I can see why (probably) @cadaver left him untextured in the samples.
What does the community think?
- I like Jack better with these textures
- I’d prefer leaving Jack untextured
- Opinion void
0 voters