I’m trying to apply the Jack textures to the Jack models in the 13_Ragdolls demo.
I have followed I3DB’s instructions above but I cannot get any of Jacks textures to display. In fact whatever texture I have loaded for the floor gets used either on Jack’s head or body. Any tips? Am I missing something obvious?
Problem applying textures to Jack
Are there any error messages in the log about unfound resources?
Also, welcome to the forums!
Could you share the code used to apply the textures, btw?
Yes from the Ragdoll demo I add the lines at line 146:
modelObject->SetMaterial(0, cache->GetResource(“Materials/JackBody.xml”));
modelObject->SetMaterial(1, cache->GetResource(“Materials/JackHead.xml”));
where the xml files are identical to the ones above.
Jack assumes the stone texture from the ground plane.
Now you mention it there are ERROR messages.
I’ll see if I can resolve that.
OK Its working! I needed the Textures path in the xml files for the body parts:
name=“Textures/Jack_face.jpg”
Thanks for the tip.
Now its working shall we improve the 13_Ragdoll demo?
Could you share a screenshot of that?
Hm, I can see why (probably) @cadaver left him untextured in the samples.
What does the community think?
- I like Jack better with these textures
- I’d prefer leaving Jack untextured
- Opinion void
0 voters