Here’s an MIT’d dump of premake scripts for building significant portions of Urho3D:
Significant changes are made in some regards such as all of Detour, Recast, and DetourCrowd becoming one. The scripts as uploaded are meant to be dropped into the Git root of Urho3D.
Files and folders are likely missing from them as they include in-house things or platform bits that I can’t enforce, prune them out and you’ll be fine. I’d rather dump it as is than fuss for months about dumping it.
The provided scripts are really just windows scripts, but if you’re familiar with premake you’ll know how trite it is to change this.
To deal with Urho3D’s CMake-centric header copy stage you have to build symbolic links to those directories.
This isn’t for amateurs or hobbyists, these scripts are for hitting the ball to get rolling on consoles … hell, not fighting with Android-Studio’s garbage gradle implementation is relief enough.