I’ve developed a lot with ThreeJS (WebGL) and in ThreeJS there is a type called “Point” which holds a geometry that consists of vertices, “points”, with VertexColors. It’s really basic and all points always points towards the camera as a flat surface. I believe the indie game “Fugl” uses this technique.
This is how I create such in ThreeJS:
var material = new THREE.PointsMaterial( { size: this.particle_size, vertexColors: THREE.VertexColors} ); this.obj = new THREE.Points( geometry, material );
And this is how it looks like when drawn: https://www.dropbox.com/s/ijddw4e74al7y6m/Screenshot%202017-11-23%2016.17.16.png?dl=0
How can I do the same in Urho3d? Particle system?