shlomok
Dear All,
I am looking at the SoundEffects demo:
void SoundEffects::HandlePlaySound(StringHash eventType, VariantMap& eventData)
{
Button* button = static_cast<Button*>(GetEventSender());
const String& soundResourceName = button->GetVar(VAR_SOUNDRESOURCE).GetString();
// Get the sound resource
ResourceCache* cache = GetSubsystem<ResourceCache>();
Sound* sound = cache->GetResource<Sound>(soundResourceName);
if (sound)
{
// Create a scene node with a SoundSource component for playing the sound. The SoundSource component plays
// non-positional audio, so its 3D position in the scene does not matter. For positional sounds the
// SoundSource3D component would be used instead
Node* soundNode = scene_->CreateChild("Sound");
SoundSource* soundSource = soundNode->CreateComponent<SoundSource>();
soundSource->Play(sound);
// In case we also play music, set the sound volume below maximum so that we don't clip the output
soundSource->SetGain(0.75f);
// Set the sound component to automatically remove its scene node from the scene when the sound is done playing
soundSource->SetAutoRemove(true);
}
}
What I would like to do is to select an audio file, display a checkbox(s) on the UI, when the chekbox is/are selected I want the audio file(s) to keep playing indefinitely.
Is that possible?