I was wondering if we can achieve PIP in Urho3D and so I added camera control for rttCameraNode_ in sample 10_RenderToTexture.
It worked just find if rttCamerNode_ is in a different scene from the cameraNode_, but if i used it in the same scene, any camera rotation or movement can easily lead to application crash.
Anyone got a solution for this?
using:
Windows 10 Home 1803
Qt creator as ide (not using any Qt library)
visual studio 2017 as compiler