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If I want to use bulletphysics in double precision mode, I guess I have to recompile the bullet library with the
#define BT_USE_DOUBLE_PRECISION
Will the urho3d bulletphysics integration part still work?
If I want to use bulletphysics in double precision mode, I guess I have to recompile the bullet library with the
#define BT_USE_DOUBLE_PRECISION
Will the urho3d bulletphysics integration part still work?
If Bullet API changes to doubles, I’m fairly sure it won’t work. The Urho scene model still operates on floats, and the physics integration code even does some nasty reinterpret-casts to write to Bullet’s vectors, assuming its and Urho’s Vector3 memory layout matches. You’re welcome to work on that and contribute a PR.
Ok, I’ll see if I figure something out. I’ll try to not change so much in the scene model, just convert bullets double data to float for Urho3D. Thanks for your answer!