I’m a completely new developer to Urho3d, and our team saw this project and it seemed to fit the bill. We are looking at making a real-time terrain renderer with a focus on graphical quality. Has anyone worked on something like this in Urho that can help us get started with what shaders/techniques we should use? Based on what I have seen on the forums and features list, I assume we will have to manually implement the following:
-SSAO
-Improved water shader with vertex displacement
-LOD with vegetation (such as automatic bill-boarding)
I apologize for being a bit unspecific or technical, since I don’t have too much experience with OpenGL/graphics. Anyways, if someone could help us understand roughly the process for getting where we want, it would be much appreciated. Thanks!