Hello all. I’m trying to create a world with a periodic boundary, that is, you go off one side and come back on the other.
To do this (in 3D) I need to draw the whole scene 8 times and put them next to each other, to form a larger scene “cube”. I’m hoping it’s just the rendered portion that needs cloning, not the physics objects.
I’ve tried Node::Clone()
but I don’t see any cloned node in the scene, and it looks like Clone
is just for replicating across a network anyway?
Perhaps there is a way to do it with the Renderer
or Viewport
?
Any hints much appreciated!