After upgrading (form version 1.5) to the latest master branch, I’m now having problems with the particle system on iOS. I currently build my application for both iOS and Windows. The particle system on Windows is working fine (see the picture below of the rocket flames implemented as a particle system).
On iOS, the particles either draw much, much smaller as shown below.
Or when I change the angle of view, sometimes like below:
The particle file is shown below. Any ideas what might be wrong here (seems like a bug since it works on Windows, and used to work on iOS in version 1.5). EDIT - I went back to a 1.6 version that I built to help debug another regression on iOS, and found that the particle systems wasn’t working on iOS for my example in 1.6 either (so I’m assuming it is a regression from 1.5 to 1.6).
<?xml version="1.0"?>
<particleeffect>
<material name="Materials/Particle.xml" />
<numparticles value="100" />
<updateinvisible enable="false" />
<relative enable="false" />
<scaled enable="true" />
<sorted enable="false" />
<animlodbias value="0" />
<emittertype value="Box" />
<emittersize value="0.3 0 0" />
<direction min="-0.1 0.5 -0.1" max="0.1 4 0.1" />
<constantforce value="0 2 0" />
<dampingforce value="1" />
<activetime value="0" />
<inactivetime value="0" />
<emissionrate min="80" max="80" />
<particlesize min="0.14 0.14" max="0.5 1" />
<timetolive min="0.1" max="0.4" />
<velocity min="6" max="8" />
<rotation min="0" max="0" />
<rotationspeed min="0" max="0" />
<sizedelta add="0" mul="0.8" />
<colorfade color="0.3 0.4 0.7 1" time="0" />
<colorfade color="0.7 0.5 0.2 1" time="0.1" />
<colorfade color="0 0 0 0" time="0.4" />
</particleeffect>