What is the best Urho3D event to “override the transform on bullet dynamic rigidbodies” in order to align them to the animated skeleton?
Kinematic bodies stick to my animated models like they were glued there, its really cool.
But under Bullet, kinematic objects don’t get “restitution”, or even “penetration correction” when collisions occur with anything else. Kinematic bodies are rarely useful! I need to drive dynamic bodies, with constraints would be a bonus